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Zappies Knight Bait Deck for Arena 11 Tournaments

This new Zappies bait deck is getting popular in Tourneys!
Written by: Approved and Originally Published by: Updated on .

Overview:

Zappies Knight Bait Deck for Arena 11 Tournaments
goblin_barrel.png Goblin_Gang.png IceSpirit.png knight.png
poison.png princess.png TheLog.png zappies.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 2.9 average elixirs.
Pair the Goblin Barrel with the Ice Spirit for a 4 elixir push.
Princess can deal chip damage at the bridge.
Defense Spam the Princess to clear any invaders and to bait spells.
Knight and Zappies for high HP units.
You can also use Zappies for aerials and to stun units.
Goblin Gang for quick counter.
Watch Out For Wizard
Executioner
Valkyrie
Mega Knight
Spells
Tested Working in Tournaments - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

goblin_barrel.png IceSpirit.png princess.png knight.png zappies.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

goblin_barrel.png princess.png zappies.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - Poison for buildings, towers, and swarms. The Log to push back units, ground swarms, and chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

princess.png Goblin_Gang.png zappies.png
  • Note - The Princess is irritating to your opponent as soon as you have 2-3 in the arena. Goblin Gang for quick counters. Zappies to stun and zap both air and ground units.

Anti- Air:

These are the cards against flying units:

princess.png zappies.png Goblin_Gang.png
  • Note - Your anti-air are weak against the Fireball, make sure to move them away from each other.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

knight.png Goblin_Gang.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Knight to distract and to tank then the Goblin Gang to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
goblin_barrel.png IceSpirit.png princess.png
Zappies Push
knight.png zappies.png princess.png
Defense
princess.png zappies.png Goblin_Gang.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Aerial Units
Splash Units

Video:

CLASHwithSHANE playing this deck in Challenges versus a Giant Deck, Golem Deck, Hog-Nado Deck, and a Valkyrie Deck.

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