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Zappies Beatdown for Arena 11

Basic beatdown strategy with the Zappies for support.
Written by: Approved and Originally Published by: Updated on .

Overview:

Zappies Beatdown for Arena 11
fireball.png giant.png Goblin_Gang.png mega-minion.png
tombstone.png wizard.png zap.png zappies.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck has the basic beatdown strategy.
Deck has 2 spells.
You can stack units behind the Giant.
Defense This deck has two spells to help you get an advantage.
You can use the Tombstone to lure tower locking troops.
You have the Gob Gang, Mega Minion, Tombstone, Wizard, and Zappie as for defense.
Watch Out For Fireball
Wizard
Executioner
Splash Units
Tested Working in Arena 11 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png zappies.png mega-minion.png
  • Note - This decek's strategy is slow and steady. Once you have the Giant down, you can easily stack units behind him.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png zappies.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball can put a stop to pushes or deal a minor cheap tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

tombstone.png Goblin_Gang.png mega-minion.png wizard.png zappies.png
  • Note - If the opponent has tower locking units, always have your Tombsstone ready. You can them follow it up with any support unit such as the Zappies,

Buildings:

tombstone.png
  • Note - Generates Skelies and also lures opponents.

Anti- Air:

These are the cards against flying units:

wizard.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png zap.png

Note - These two can effectively beat the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Zappies Beatdown
giant.png zappies.png wizard.png
Defense
tombstone.png Goblin_Gang.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
tombstone.png Tower Locking Units
Ground Units
The Log
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
wizard.png Ground Swarms
Aerial Swarms
Crown Towers
Buildings
Ground Units and Aerial Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Splash Units

Video:

Check out this deck in action in Tourney matches!

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  • naspa nu merge bagamiai pula -- 14:52, 27 January 2018 (UTC)
  • naspa nu merge bagamiai pula -- 14:51, 27 January 2018 (UTC)
  • naspa nu merge bagamiai pula -- 14:51, 27 January 2018 (UTC)