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X-Bow Triple Ice Deck for Arena 11
The #1 deck in the world for ladder matches used by Som333 from Sandstorm.
Written by: Approved and Originally Published by: Updated on .

Overview:

X-Bow Triple Ice Deck for Arena 11
icegolem-card.png IceSpirit.png ice_wizard.png mega-minion.png
rocket.png TheLog.png tornado.png x-bow.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This is a high skill cap deck'
The X-Bow, once locked on to a tower will do big damage.
You can also do a Rocket cycle if facing a hard counter.
Defense You can also use your X-Bow for defense after finishing a tower.
Use the Ice Golem to tank and the rest of your troops to defend.
Watch Out For Minion Horde
Skeleton Army
Inferno Tower
Inferno Dragon
Golem
Rocket
Tested Working in High Trophy Arena 11 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

x-bow.png rocket.png
  • Note - These two are your offense cards. If you're faced against a hard counter like Golem decks or Rockets, do a Rocket cycle. For everything else, use the X-Bow on offense and after destroying a tower place a defensive X-Bow at the middle of your base.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

x-bow.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png TheLog.png tornado.png
  • Note - Rocket is your win condition. Use The Log against swarms trying to get your X-Bow. Tornado is for activating your King Tower or pulling units away from your base.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

x-bow.png icegolem-card.png IceSpirit.png ice_wizard.png mega-minion.png

Buildings:

x-bow.png
  • Note - Main win condition and defense.

Anti- Air:

These are the cards against flying units:

IceSpirit.png ice_wizard.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png x-bow.png

Note - The X-Bow can easily clean the Three Musketeers. If he decided to put them all in one lane, use the Rocket.

Synergies:

Combos:

These are the cards that are normally played together:

X-Bow Offense
icegolem-card.png x-bow.png ice_wizard.png
X-Bow Defense
x-bow.png icegolem-card.png mega-minion.png
Defense
icegolem-card.png mega-minion.png ice_wizard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
ice_wizard.png Skeletons
Skeleton Army
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms
tornado.png Hog Rider
Miner
Ground Units
x-bow.png Crown Towers
Buildings
Ground Units
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms

Video:

Check out som333 from SandStorm featured by CWA as he makes his plays using this deck in high trophy Arena 11. He sometimes replaces the Ice Spirit to Skeletons.

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