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X-Bow Spawner Deck for Arena 9 Tournaments

Play real dirty with the X-Bow and the Spawners.
Written by: Approved and Originally Published by: Updated on .

Overview:

X-Bow Spawner Deck for Arena 9 Tournaments
barbarian_hut.png fireball.png goblin_hut.png goblins.png
hunter.png ice_wizard.png knight.png x-bow.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the X-Bow
Supporting troops are the units from your spawners.
Defense The units from your spawner huts can help drive out the opponent's troops.
You have cheap Goblins for a quick counter.
Hunter is for heavy units, Hogs, and aerials.
Ice Wizard and Knight to protect your X-Bow.
Watch Out For Heavy Decks as they are quite a headache to counter with this deck.
Tested Working in Arena 9 and Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

x-bow.png knight.png ice_wizard.png
  • Note - You can support your X-Bow with the units from your Spawners.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

x-bow.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png
  • Note - Fireball is for clump of units or to deal tower chip damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

goblins.png hunter.png ice_wizard.png knight.png
  • Note - You can either use your Knight or your Barbarians from the hut to guard your X-Bow. The Hunter can easily get rid of intruders and aerials by dropping him on top of them.

Buildings:

barbarian_hut.png goblin_hut.png x-bow.png

Anti- Air:

These are the cards against flying units:

ice_wizard.png hunter.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

X-Bow Spawner
x-bow.png barbarian_hut.png goblin_hut.png
X-Bow Push
x-bow.png knight.png hunter.png
Defense
hunter.png ice_wizard.png knight.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
barbarian_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
goblins.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
ice_wizard.png Skeletons
Skeleton Army
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
x-bow.png Crown Towers
Buildings
Ground Units
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms

Video:

Chief Pat' mercilessly uses this this annoying deck to destroy his opponents even against Meta Decks such as the Mega Knight and Inferno Dragon.

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