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Overview:

The Valkyrie is attainable in Goblin Stadium - Arena 1 and is a combatant sporting a war axe, brown fur coat and bears an orange hair. It’s dominant spinning of her axe damages all the troops in an area of effect surrounding her.

This summary only shows that this lady warrior is no push over and she can absolutely kick some, okay guys you definitely know what I am trying to say here right?

Strength:

The Valkyrie is a hard-hitting melee combatant that causes an area of effect damage just by spinning her axe. Just like in Clash of Clans, the Valkyrie’s attack harms all the troops within the area of effect adjacent to her. This makes her a tough adversary to deal with.

The Valkyries have been grasped in over 28% of the last competitive decks and about 91.5% of Clash Royale players have acquired this tough card.

Pairing up Valkyrie with a formidable Clash Royale cards can be a force to reckon with. Aside from Mini P.E.K.K.A she can also pair up with the Prince, due to his outstanding health and ability, this duo can be a force that will wreak havoc on the other side of the field.

Weakness:

Unfortunately, Valkyrie has its own flaws. She cannot mark any air units that makes her a moving target. So it is always best to deploy an anti-air craft card to attack together with her.

Popular Valkyrie Decks:

With Arena 3 having a lot of spawn decks, perhaps its ultimate counter is none other than the Valkyrie.

Valkyrie is not just good on Arena 3. She can still be the star of your deck on Arena 6 and 7 paired with the Freeze Spell. We will teach you the whole deck here

The Valkyrie is a moderate to slow moving AoE troop, but with the Prince pushing behind, she'll make it towards a tower in no time!

How To Counter The Valkyrie:

Skeletons are easy to counter since they can be taken out instantly in one blow. Aside from the Valkyrie,you may use the Arrows, Fireball, Bomber, Giant Skeleton and any other troops that feature splash or area damage. It is best to deploy it in a good timing so it is not wasted.

Overall, the Skeletons are pretty useless, that is if you don't time them properly. You can put the skeleton at the back of a tanker. Then add another skeleton. Then add another one. The Skeletons are weak if left alone. But if they pile up together, they can do significant damage that you'll wonder why you did not take them out in the first place.

Statistics:

Hit Speed Speed Deploy Time Range Targets Cost Count Rarity Type
1.5 sec Medium 1 sec Melee Ground 4 x1 Rare Troop


Level Hitpoint Area Damage Damage per second Card Gold Experience
1 880 120 80 1 N/A N/A
2 968 132 88 2 50 6
3 1,064 145 96 4 150 10
4 1,170 159 106 10 400 25
5 1,284 175 116 20 1,000 50
6 1,408 192 128 50 2,000 100
7 1,548 211 140 100 4,000 200
8 1,698 231 154 200 8,000 400
9 1,865 254 169 400 20,000 800
10 2,050 279 186 800 50,000 1,600

Last modified: 6,01,2017

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