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Sk Giant-Loon Deck for Arena 9
Wreck your opponent's Crown Tower with the fast moving Minion Horde and Balloon.
Approved by: Originally Published by: on August 9, 2017.
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Deck Overview & Proof of Working

Go on tower wrecking mode with the Balloon together with the Minion Horde while still maintaining your base safe. You have the Giant Skeleton and the Inferno Dragon guarding it against tower locking units and tanks.

UserDeck Breakdown

  • Deck Name: Sk Giant-Loon
  • Working in: Arena 9
  • Submitted by: Nate_IRC
  • Clan Name: PIP Squad / Clash Royale Name: Nate_IRC

Proof of Working:

It allowed me to push from arena 9 to arena 10

Clash Royale Cards:

sk-giant-loon-deck.png
Sk Giant-Loon by ‘’’Nate_IRC’’’. Submit your User Decks here!
  • Inferno Dragon – offensive and defensive troop, put behind or opposite of sk giant, good for countering slow moving large health troops
  • Arrows - good for countering minions, horses and small hp troops
  • Minion Horde - main offensive troop, could be used for defense as well
  • Rage - boosts the damage to take out towers quicker

Deck Strategy:

Offense:

  • The deck's offense consists of deploying the balloon first followed by a Minion Horde then a Rage
  • This push takes out towers quick and does quite a bit of damage on the Crown Tower.

Defense:

  • The defense consists of defending with the Sk Army, Inferno Dragon, Arrows, and Electro Wizard and turning defense into offense.

Beginning of the Game:

  • At the start of the game, you should feel out your opponent's deck.
  • To feel out my opponent, I usually push with the Sk Giant in the back and support it with the SK Army and/or Inferno Dragon.
  • This is where you will see what cards the opponent has.
  • If they use Arrows/Fireball/Executioner it is your time to strike.
  • You're gonna want to cycle your cards until you have the Horde Balloon and Rage in your hand.

Middle of the Game:

  • Mid-game is where you're gonna want to unleash the push.
  • Place down the Balloon first, wait to give it some space in between (in case a Fireball lands, it will not destroy the entire push and you can get some chip).
  • You may also push with the Sk Army and Sk Giant placing the army ahead so that when the Giant dies, it will drop its bomb.
  • You may place the Inferno Dragon behind it as well for more damage.

This Deck is Good Against:

Decks without too many splash damage cards, projectiles, or range troops

This Deck is Bad Against:

This can be countered by decks with more than one projectile and executioners. It is best to lure out these cards and strike once they are out of the opponents hand

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