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Inferno-Horde Deck for Arena 8 to Push to Arena 9
Devastate with the Goblin Barrel and Princess. Alternatively, have the Minion Horde together with the Inferno Dragon to win the game.
Approved by: Originally Published by: on July 26, 2017.
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Deck Overview & Proof of Working

A Zap/Arrows bait deck with a mobile Inferno Tower. Pummel your opponents with the Mirror + Goblin Barrel and the Princess that will bait out his/her spell and then push with the Minion Horde + Inferno Tower. A different kind of bait deck that will catch your foe off guard.

UserDeck Breakdown

  • Deck Name: Inferno-Horde Deck
  • Working in: Arena 8
  • Submitted by: Takoda
  • Clan Name: Easy Oar / Clash Royale Name: Takoda

Proof of Working:

I was able to push from arena seven to arena nine.

Clash Royale Cards:

Inferno-Horde Deck by ‘’’Takoda’’’. Submit your User Decks here!
  • Minion Horde – part of main push, also good for dealing with tankers
  • The Log – to get rid of low defence troops
  • Skeleton Army – defensive against tankers and other troops apart from bombers
  • Zap - to reset Inferno Tower and Inferno Dragon as well as low defense troops
  • Log - very useful with Goblin Barrel on the secondary push

Deck Strategy:


  • You want to start off with placing goblin barrel and princess at the same time. If it doesn't work out, use the mirrored Goblin Barrel.
  • If the opponent has just used air defence troops, attack on the other lane with inferno dragon and minion horde, you should have a tower in about 10 seconds.


  • Get to learn your opponents cards so you can counter them and add in a few pushes.

Double Elixir: =

  • Defend and use minion horde and Inferno Dragon when possible, your opponent will be overwhelmed, giving you a victory.

This Deck is Good Against:

NEARLY any deck

This Deck is Bad Against:

This deck can be countered with a high-level Wizard and Tornado The best thing to do is to bait out those cards with Skeleton Army or Goblin Barrel.

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