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Civl12346 Golem Swarm Deck for Arena 10

Civl12346 created a Beatdown strategy deck that includes the Golem as a tanker and the Witch and the LumberJack as support troops.
Approved by: Originally Published by: on May 10, 2017.
This article is proved working as of .

Overview:

Civl12346 teaches us a good and working Beatdown strategy that consists of the big and mighty Golem together with the Witch and the LumberJack as support. It also has the Inferno Tower and Minions to keep your base secured and the Elixir Collector to have a good flow of elixirs.

Deck Name:

  • Golem Swarm

Arena:

  • Arena 10

This deck is submitted by:

  • Civl12346
  • Clan Name - #1Cool Person
  • Twitter Account - None

Clash Royale Cards:

golem-swarm-2.png
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  • Golem - used to tank for support
  • LumberJack or Mini P.E.K.K.A - Lumberjack's speed allows him to reach your push from your side and his damage can take out Wizards, Valkyries, etc. Same for Mini P.E.K.K.A but just not as fast)
  • Witch - Does area damage to support Golem and the skeletons help take out Knights and Musketeers things like that
  • Zap - cheap spell to take out Skeletons, Goblins, etc)
  • Elixir collector - helps you have enough elixir to defend and keep your push going
  • Minion - cheap swarm to take out oncoming pushes like Prince or Hog Rider
  • Inferno tower - Easily take out tanks allowing you to kill support
  • Skeleton Army - cheap swarm to take out oncoming pushes like Prince or Hog Rider and can be used in push to take out defenses your opponent places

Deck Strategy:

  • When you reach 10 elixirs and your opponent is not pushing, place an Elixir Collector.
  • When you reach 10 again, place your Golem then Witch then LumberJack (or Mini P.E.K.K.A) or Minions. When you cycle through again, do Golem behind that push and place more support. If you have Golem and Witch, keep the push going even if he pushes on the opposite lane.
  • When pushing mildly, defend with Minions or Skeletons.
  • Go all out defense if you are pushing and if he counter pushes with something that you know will take the king's tower.

This Deck is Good Against:

  • Hog Rider cycles and Graveyard decks or most pushes that have tanks in front

This Deck is Bad Against:

  • Inferno tower and Executioner/Bowler for the Executioner or Bowler.
    • Use LumberJack or Minions when they are distracted.
  • For Inferno Tower place Skarmy in front of Golem or behind or do the same with LumberJack place him in front or behind

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