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Updated Miner Poison Deck for Arena 8 to 12

This Miner Control Poison deck is only 3.1 average elixirs perfect for the current meta.
Written by: Approved and Originally Published by: Updated on .

Overview:

Updated Miner Poison Deck for Arena 8 to 12
ElectroWizardCard.png guards.png IceSpirit.png inferno_tower.png
knight.png miner.png poison.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.1 average elixirs.
Easily punish with the Miner + Poison
Defense You have the Inferno Tower against tower locking units and heavy troops.
Guards and Knight against the Royal Ghost.
Electro Wizard and Ice Spirit for Infernos.
Watch Out For SirTag shares that it is tough countering against a Balloon Cycle deck.
Tested Working in 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png guards.png ElectroWizardCard.png
  • Note - Use the Miner to tank for your units after countering. Use the Poison for additional damage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png guards.png ElectroWizardCard.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - Poison for nearby buildings, swarms, and tower chip damage. The Log for push back and ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

knight.png guards.png ElectroWizardCard.png
  • Note - Use the Knight as a main defense.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png IceSpirit.png inferno_tower.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

inferno_tower.png knight.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, use the Inferno Tower for the two musketeers and then use the Knight or Guards.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
miner.png poison.png ElectroWizardCard.png
Knight Push
knight.png guards.png IceSpirit.png
Defense
knight.png guards.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
inferno_tower.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms

Video:

Watch SirTag as he uses this deck in ladder matches versus a 3M Deck, Mortar Deck, Giant Beatdown Deck, and 3M bridge spam.

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