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Overview and Strength:
This deck is featured by CWA because of its high win rate in statsroyale.com. If you don't mind losing a tower for the benefit of saving your elixirs and doing a massive damage after, this deck is for you. This deck is ultra heavy at 5.0 average elixirs. It is not for players who love to rush. The strategy is all about being passive and saving your elixirs.
The strength of this deck is the combined power of the Golem with the Three Musketeers. If you're lucky and your opponent doesn't have a Fireball or Lightning, you can push them all into one lane. You can also split them and have the Battle Ram accompany the single Musketeer to have a split push.
Ultra Heavy Golem 3M Deck:
|Battle Ram||Elixir Collector||Goblin Gang||Golem|
|Minion Horde||Minions||Three Musketeers||Zap|
- Battle Ram - Accompanies your lone Musketeer to do a split push and can deal a massive tower damage.
- Elixir Collector - helps you get enough elixirs needed to make this ultra heavy push.
- Goblin Gang - Defense units against tanks, Graveyard, Goblin Barrel.
- Golem - Main tank and distraction. Always place him at the back of your King Tower to gain lost elixirs.
- Minion Horde - Back up for your Minions. If they managed to Arrow them down, use the Minion Horde for chunky units.
- Minions - Main defense aside from your Goblin Gang.
- Three Musketeers - Another win condition and can give your opponent a lot of pressure. Always split them from the start so your opponent can't Fireball, Rocket or Lightning them.
- Zap - Use it against the Inferno Dragons or Inferno Tower. You can also use your Minions against them.
Clash Royale Strategy:
The Ideal Strategy of this deck is to play it passive. Gain enough elixirs while you're trying to figure out your opponent's deck. The formula is Golem + 2 Musketeers and then 1 Musketeer and Battle Ram at the other lane. If you feel comfortable and the opponent doesn't have any devastating spells, you can of course go into one lane and go for the three crown.
Place an Elixir Collector right away to start gaining elixirs. Have your Goblin Gang split at the back of your King Tower to check what cards your opponent has. Place another Elixir Pump if you can and still play defense. Once you're ready, place the Golem at the back of your King Tower and then your Three Musketeers in the middle of your base splitting them. You can have the 2 Musketeers at the back of your Golem and 1 Musketeer with the Battle Ram or Minions.
Your main defense cards are your Goblin Gang, Minions, and Minion Horde. They are cheap and effective. If they manage to get rid of one cheap card, you can use another. Don't try to push hard on defense as you're trying to get enough elixirs to do your push.
The weakness of this deck is, of course, the Fireball, Rocket, or Lightning. This is why you should always split your Three Musketeers if you still don't know if your foe has these spells. Another weakness of this deck is rushing. You should not rush with this kind of deck as this has 5.0 average elixirs. It is really heavy. Learn to study your opponent's deck and time your placement correctly.
CWA features top no legendary decks in the arena. This Ultra Heavy Golem 3M deck is featured on 6:39 of the video. Watch how he sacrifices one of his tower to win two of his opponent's towers.
Just looking at this deck, it is really OP! If, just in case, I faced it in the arena, I might even rage quit. I wouldn't know how to stop this deck as my deck doesn't have an Inferno Tower. If you play the cards right, there is a big chance that you can three crown your opponent using this deck. Good luck!
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