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Triple Spell Goison Prince Deck for Arena 11 to 12

Goison Prince with three spells for support!
Written by: Approved and Originally Published by: Updated on .

Overview:

Triple Spell Goison Prince Deck for Arena 11 to 12
ElectroWizardCard.png giant.png LumberJack.png mega-minion.png
poison.png prince.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Use the Giant as a tank and stack units behind him.
Spam units at the bridge to overwhelm your opponents.
The LumberJack can give your push Rage to make them attack faster.
Defense Electro Wizard to counter and stun units.
Mega Minion for aerials.
LumberJack and Prince for ground units.
Watch Out For P.E.K.K.A
Fireball
Infernos
Defense buildings
Tested Working in Arena 12 - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png LumberJack.png ElectroWizardCard.png
  • Note - Your main push is the Giant with the Prince. Support it with the LumberJack. Alternatively, you can use the Prince to tank for your other units. Use your spells if necessary.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png TheLog.png
  • Note - Poison is for swarms trying to counter your Giant push. Zap is to reset Infernos. The Log for cheap ground swarms and push back.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

ElectroWizardCard.png LumberJack.png mega-minion.png
  • Note - Use the Giant to tank and Prince for defense if necessary.

Anti- Air:

These are the cards against flying units:

mega-minion.png

ElectroWizardCard.png

  • Note - Use the Ice Spirit if necessary. These two are weak against Fireballs, make sure to put them close together.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison and an available unit to dispose of them.

Synergies:

Combos:

These are the cards that are normally played together:

Raged Giant Prince Push
giant.png prince.png LumberJack.png
Goison Prince Push
giant.png prince.png poison.png
Defense
LumberJack.png ElectroWizardCard.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
poison.png Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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