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Triple Spell Giant Cycle Beatdown for Arena 12

Fast 3.1 elixir deck for high trophy matches.
Written by: Approved and Originally Published by: Updated on .

Overview:

Triple Spell Giant Cycle Beatdown for Arena 12
fireball.png giant.png IceSpirit.png mega-minion.png
mini_PEKKA.png musketeer.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.1 average elixirs.
The Giant will tank for your units.
The Musketeer can deal ranged damage.
Mini P.E.K.K.A for melee units.
Defense Musketeer and Mega Minion for aerials.
Use the Ice Spirit for cheap freeze.
Mini P.E.K.K.A for Hog Riders.
Three spells.
Watch Out For Fireball
Inferno Tower
Inferno Dragon
P.E.K.K.A
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png musketeer.png mini_PEKKA.png
  • Note - This is your basic beatdown deck. You can either place the Giant at the back of your King Tower to cycle your cards or place him at the bridge. Usually, you may want to play slow and learn what your opponent's win condition is and then you go offensive.Spam with the Giant whenever you can and even make a split push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png musketeer.png mini_PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png fireball.png zap.png
  • Note - The Log for ground swarms and push back. Fireball to deal chip tower damage and also stops units. Zap to reset Infernos and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mini_PEKKA.png mega-minion.png musketeer.png IceSpirit.png
  • Note - Use the Ice Spirit to freeze if necessary and then drop the Giant at the bridge for a counter-push.

Anti- Air:

These are the cards against flying units:

mega-minion.png musketeer.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png musketeer.png mini_PEKKA.png
Counter-Push
giant.png mini_PEKKA.png mega-minion.png
Defense
mini_PEKKA.png mega-minion.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE continues his push using this Giant cycle beatdown with three spells in high trophy matches.

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