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Triple Spell Bait Deck for Arena 9 to 12

New bait deck that includes three spells for only 3.1 elixirs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Triple Spell Bait Deck for Arena 9 to 12
dark_prince.png goblin_barrel.png Goblin_Gang.png IceSpirit.png
princess.png TheLog.png rocket.png tornado.png
thumbs.GIF
[hhttps://link.clashroyale.com/deck/en?deck=26000027;28000004;26000041;26000030;26000026;28000011;28000003;28000012&id=YQQPP9P8 COPY DECK AND PLAY!]

Evaluation:

Category Evaluation
Offense Your main offense is the Goblin Barrel and the Princess' chip damage.
Use the Dark Prince as a tank for your Goblin Barrel and other cheap troops.
Rocket cycle if necessary.
Defense You have the Princess to deal ranged and splash damage.
The Goblin Gang for cheap defense and swarms.
The Ice Spirit for a cheap Freeze
Tornado with the Dark Prince is a good defense combo.
Watch Out For Wizard
Executioner
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

goblin_barrel.png dark_prince.png rocket.png
  • Note - Your main offense is the Dark Prince tanking for the Goblin Barrel and/or other cheap units. Your Princess can deal chip damage from the bridge. If all else fail, you can do a Rocket cycle.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

rocket.png goblin_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

tornado.png TheLog.png rocket.png
  • Note - You can use the Tornado to pull units away or to activate your King Tower. The Log can get rid of swarms for your Dark Prince. Rocket to deal tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png princess.png dark_prince.png IceSpirit.png

Anti- Air:

These are the cards against flying units:

princess.png Goblin_Gang.png
  • Note - Your troops are weak against the The Log. Make sure to spread them apart. Use the Ice Spirit if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

Goblin_Gang.png dark_prince.png

Note - This deck doesn't have a direct 3M counter. Alternatively, you can use the Goblin Gang to distract and Dark Prince to finish them.

Synergies:

Combos:

These are the cards that are normally played together:

Dark Gob Barrel
dark_prince.png goblin_barrel.png TheLog.png
Princess Chip Damage
princess.png dark_prince.png goblin_barrel.png
Defense
Goblin_Gang.png IceSpirit.png dark_prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms
tornado.png Hog Rider
Miner
Ground Units

Video:

CWA playing with a new bait deck that is perfect for this meta. Three spell bait deck that can earn you trophies in ladder.

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