The Clash Royale Training Camp gives you a taste on what's in store for you in this mobile game. Let's look at the cards you will unlock and the things that you will learn here.

Overview:

Just like in typical games, may it be a mobile game or a console game, training and practicing the games gets the player ready and at least oriented by how the game works. It's like warming up before a physical activity. In Clash Royale, it is called the Training Camp or Arena 0 (since Arena 1 is  the Goblin Stadium). This is where the player is first introduced to the mechanics of the game.

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Clash Royale Training Camp Card Unlocks:

Most of the Clash Royale cards we see in popular decks are actually obtainable in the Clash Royale Training Camp. Here are those cards:

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Arrows

The Clash Royale Arrows Guide

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Take out swarms with ease and defend your Crown Towers against aerial attacks.



Arrows can be most effective against Horde Troops anywhere on the map.

Tier: Great Role: Splash, Spell Elixir Cost: 3

Bomber

The Clash Royale Bomber Guide

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The Bomber is probably your best chance in defeating those swarms.



The Clash Royale Bomber splash hits from a decent range, which makes it a good back-up for tankers and offense troops.

Tier: Good Role: Splash, Single DPS Elixir Cost: 3


Archers

The Clash Royale Archers Guide

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This support card can help you from Training until the last Arena!



Archers is not much of a main troop in the game so it is often at most effectiveness when placed well in support.

Tier: Good Role: Air target Elixir Cost: 3

Knight

The Clash Royale Knight Guide

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Who better to take into battle than the always faithful Knight?



Knights can be a sub-tanker which is effective when summoned before the double Elixir Time. 

Tier: Good Role: Tanks, Single DPS Elixir Cost: 3

Fireball

The Clash Royale Fireball Guide

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Your timing is of extreme importance when using the Fireball



Fireball serves well when you're still at a low level and lower Arenas.

Tier: Ok Role: Air, Target, Splash, Spell Elixir Cost: 4


Mini P.E.K.K.A.

Mini P.E.K.K.A. : Small but terrible!

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Just started Clash Royale? Do you have Mini P.E.K.K.A? Then it is your lucky day! Here are some great tips to maximize his abilities!



Mini PEKKA brings enemy high damage, though you have to keep your eyes on its health.

Tier: Bad Role: Single DPS Elixir Cost: 4

Musketeer

The Musketeer Profile

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The musketeer is a fairly good card that can even kill a Baby Dragon, but it has one big flaw in the form of low hit point.



Musketeers can damage pretty well, though their health is weak and she's expensive.

Tier: Ok Role: Air Target, Single DPS Elixir Cost: 5

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Giant

The Clash Royale Giant Guide

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The slow yet durable Giant is one of the most finest cards in Clash Royale. Let us find out everything about him!



The Giant is definitely a favorite tanker of many players since it doesn't get distracted by other troops.

Tier: Good Role: Tank Elixir Cost: 5


Prince

The Clash Royale Prince Guide

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There's a reason why the Prince is one of the most-used card in Clash Royale.



The Prince is one of the best to use as a tower destroyer since when it clings to the enemy tower it will never stop unless it gets spawned.

Tier: Great Role: Tanks, Single DPS Elixir Cost: 5

Baby Dragon

The Clash Royale Baby Dragon Guide

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Everything you need to know about this flying tanker - Baby Dragon.



Baby Dragons are used to take out hordes, flying troops and even towers. 

Tier: Great Role: Tank, Splash, Air target, Flying Elixir Cost: 4

Skeleton Army

Skeleton Army

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The skeletons are weak individually, but when they are in a team, that's a different story,



The Skeleton Army is best used against tankers and single targeting troops, especially the slow ones. 

Tier: Great Role: Splash, Single DPS Elixir Cost: 4

Witch

The Clash Royale Witch Guide

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The witch, when used properly in Clash Royale is one formidable opponent.



Witch can fit in any kinds of deck that are build since she balances Offense and Defense for your game.

Tier: Great Role: Splash Elixir Cost: 5


About the Clash Royale Training Camp:

In the training camp, you will encounter different trainers that are able to use unique taunts like "Welcome to the show" and those taunts are not available for any players. These trainers are assigned to a player in random and basing on what Arena they are on and the trainers will pull out cards that are not yet unlocked by the player.

Some of those Trainers are Trainer Red, Cheese, Gary, Snow Sleepy, Sneezy, Freeze, Basil,etc.

How to Counter a Specific Card?

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Having a hard time to counter your opponent's card? Here are some tips on how to deal with those irksome troops etc.

Here is a thorough look at the Clash Royale cards that can be unlocked from the training camp. It also shows how to effectively use each card.

Pushing Deck Guide for all Arenas

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A pushing deck that cannot be stopped once set? Is it impossible?

We have this pushing deck strategy guide that you may want to try first when in training camp so you can mix it up in the long run.

Beginner Deck for Winning Quickly in Arena 1 and 2!

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This is probably the best beginner deck strategy that you will read about Clash Royale.

Beginner's deck that includes cards you get from training camp, it can win you trophies as you enter Clash Royale's Arena 1.


To Recap, the Clash Royale Training camp is only used for beginner practices. There is no trophy requirement, no demotion, and it is not counted as a battling Arena. Basically, it is the camp that will let you experience the game in an easier level so you can get the hang of it. The cards you found here will matter in the long run and as you upgrade them.

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Lost?

2016-08-02-12-30-48-z5PtqH2.gif Couldn't find the Deck, Troop, Spell or Building you're looking for? Click the image below to direct you to our list of Clash Royale card deck strategies!
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2016-08-09-12-41-11-NjYGbT7.gif Cards not yet available on your Arena? Click the image below to direct you to our list of Clash Royale Arenas!
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  • emery -- 20:36, 21 November 2016 (UTC)