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Sparky Night Witch Beatdown for Arena 8 and Tournaments
Newly polished Sparky with the classic Giant Night Witch beatdown.
Written by: Approved and Originally Published by: Updated on .

Overview:

Sparky Night Witch Beatdown for Arena 8 and Tournaments
elixir_collector.png fireball.png giant.png IceSpirit.png
mega-minion.png night_witch.png sparky.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You can make three types of beatdown push.
Giant+Night Witch
Giant+Sparky
Giant+Night Witch+Sparky
Defense You have Fireball and Zap for spell defense
Use the Night Witch and Sparky for defense if necessary and drop the Giant at the bridge to start a counter-push.
Watch Out For Inferno Tower
Inferno Dragon
Electro Wizard
Zap
Tested Working in Arena 8 and Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png night_witch.png sparky.png
  • Note - Go for a slow push by dropping either your Sparky and Night Witch at the back of your King Tower and then place the Giant at the bridge. Same strategy whenever you use your support for defense, always drop the Giant at the bridge.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png sparky.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - You can use the Fireball to stop pushes and get good value. You can also use it against buildings. Zap is for swarms and reseting Infernos

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

IceSpirit.png mega-minion.png night_witch.png sparky.png
  • Note - The Ice Spirit can help you cycle your units and also deal chip damage and freeze. The three units mentioned can also be a good base for a counter-push.

Anti- Air:

These are the cards against flying units:

mega-minion.png fireball.png zap.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png zap.png

Note - In tournament standards, you may want to use both spells to stop the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Sparky
giant.png sparky.png
Giant Night Witch
giant.png night_witch.png
Giant Ultimate Beatdown
giant.png night_witch.png sparky.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elixir_collector.png Fireball
Poison
Rocket
Lightning
fireball.png Three Musketeers
Barbarians
Clump of troops
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
Ground Swarms
Aerial Swarms
IceSpirit.png Ground Units
Aerial Units
Zap
The Log
Arrows
Poison
Splash Units
mega-minion.png Balloon
Lava Hound
Ground Units
Aerial Units
Inferno Dragon
Aerial Swarms
night_witch.png Single Target Ground Unit Executioner
Fireball
Lightning
Ground Swarms
Aerial Swarms
sparky.png Tankers
Buildings
Electro Wizard
Zap
Ground Swarms
Aerial Swarms
zap.png Sparky
Infernos
Ground Swarms
Aerial Swarms

Video:

Watch 'Surgical Goblin as he uses this deck to reach 12 wins in Grand Challenge.

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  • changed fireball to tornado. worx -- 18:49, 24 October 2017 (UTC)
  • sparky OP -- 04:59, 23 October 2017 (UTC)