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Siege God Deck for Arena 7 to 11
Play extra dirty with the Mortar, X-Bow, and Royal Giant!
Written by: Approved and Originally Published by: Updated on .

Overview:

Siege God Deck for Arena 7 to 11
archers.png knight.png mortar.png princess.png
royal_giant.png TheLog.png x-bow.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You have three win conditions, Royal Giant, Mortar, and X-Bow.
You can make your siege towers alternate to defense to offense.
Use the RG for a surprise attack.
Defense You can alternate Mortar and X-Bow for offense and defense.
Use the Knight to tank and your Archers and Princess for both air and ground.
Watch Out For Rocket
Heavy Spells
Ground Swarms and Aerial Swarms
Tested Working in Arena 7 - 11 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

x-bow.png mortar.png royal_giant.png
  • Note - Start with an X-Bow in the middle of your base. Place the Mortar next for some offense and defend with the Princess to counter swarms. After your siege cards expire, surprise the enemy with the Royal Giant.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

x-bow.png mortar.png royal_giant.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png
  • Note - The Log for ground swarms. Use the Zap to reset Infernos and Sparky or against aerial swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png x-bow.png knight.png archers.png princess.png
  • Note - Alternate your buildings. Use the Knight to tank and partner him with the Archers. Princess is for swarms.

Buildings:

x-bow.png mortar.png
  • Note - Main win condition and defense.

Anti- Air:

These are the cards against flying units:

archers.png princess.png
  • Note - Use the Knight as a tank if necessary. You also have Zap.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

x-bow.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the X-Bow's long range to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Siege Triangle
x-bow.png mortar.png princess.png
RG X-Bow
royal_giant.png x-bow.png princess.png
Defense
knight.png archers.png princess.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
archers.png Balloon
Lava Hound
Aerial Units
Ground Units
Lure
The Log
Arrows
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
royal_giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
x-bow.png Crown Towers
Buildings
Ground Units
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Nickatnyte playing this dirty deck against a Miner Deck, Hog Rider Deck, and a Mortar deck.

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