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Royal Zappies Deck for Arena 11

The dirty Royal Giant with the Miner and the Zappies for support.
Written by: Approved and Originally Published by: Updated on .

Overview:

Royal Zappies Deck for Arena 11
furnace.png IceSpirit.png mega-minion.png miner.png
poison.png royal_giant.png TheLog.png zappies.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense A mix of Royal Giant and Miner control.
The RG can destroy the opponent's tower at a distance.
You can save your push by deploying the Miner at the tower.
Defense The Zappies will act as Guards and provide support.
It is effective against Inferno Towers.
You also have the Furnace for a steady stream of splashers.
Watch Out For Inferno Dragon
Fireball
Spells
Tested Working in Arena 11 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_giant.png miner.png zappies.png
  • Note - Start with a Furnace to provide you a steady stream of Fire Spirits. You can then deploy the Royal Giant behind your king tower or at the bridge and support it with the Zappies.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_giant.png miner.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - The Poison can eliminate any nearby buildings and support your Miner. The Log can push back and remove ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

furnace.png IceSpirit.png mega-minion.png zappies.png
  • Note - The best defense is Ice Spirit and Zappies. The Zappies can then continue to support the push. Use the Furnace to provide splash damage and chip damage to the tower.

Buildings:

furnace.png

Anti- Air:

These are the cards against flying units:

mega-minion.png IceSpirit.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

IceSpirit.png zappies.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Ice Spirit to freeze them and use the Zappies.

Synergies:

Combos:

These are the cards that are normally played together:

Royal Zappies
royal_giant.png zappies.png TheLog.png
Royal Miner Zappies
royal_giant.png zappies.png miner.png
Defense
IceSpirit.png mega-minion.png zappies.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
furnace.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Splash Units

Video:

EchoThruMe' shares AMR Hatem's deck who is a first time RG user and is kicking it with the Zappies!

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