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Royal Giant Baby D Push Deck for Arena 11 to 12

Continue the RG push and support him with your cards!
Written by: Approved and Originally Published by: Updated on .

Overview:

Royal Giant Baby D Push Deck for Arena 11 to 12
baby_dragon.png barbarian_barrel.png ElectroWizardCard.png fireball.png
furnace.png guards.png mega-minion.png royal_giant.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Royal Giant with the Baby Dragon and the Fire Spirits from the Furnace for support.
The RG can destroy the opponent's tower at a distance.
Defense You have the Furnace for a steady stream of splashers.
Electro Wizard, Mega Minion, and Guards for defense.
Watch Out For Inferno Dragon
Fireball
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: December 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_giant.png baby_dragon.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_giant.png

Spells:

You use the spell for attacking, defending, or countering:

barbarian_barrel.png fireball.png
  • Note - The Fireball can eliminate any nearby buildings, deal chip damage, counters swarms. Barbarian Barrel can remove ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

furnace.png guards.png mega-minion.png baby_dragon.png ElectroWizardCard.png
  • Note - Use the Furnace to provide splash damage and chip damage to the tower.

Buildings:

furnace.png

Anti- Air:

These are the cards against flying units:

mega-minion.png ElectroWizardCard.png baby_dragon.png
  • Note - Fire Spirits from the Furnace can also help you bring aerial units.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
royal_giant.png baby_dragon.png furnace.png
Defense
guards.png mega-minion.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
barbarian_barrel.png Ground Swarms
Beatdowns
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
furnace.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
royal_giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms


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