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Royal Ghost Hog Miner Cycle Deck for Arena 10 and Above

3.0 cycle deck that lets you push with the Hog or the Miner with the Royal Ghost and other troops.
Written by: Approved and Originally Published by: Updated on .

Overview:

Royal Ghost Hog Miner Cycle Deck for Arena 10 and Above
ElectroWizardCard.png Goblin_Gang.png hog_rider.png miner.png
minions.png royal_ghost.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You have two tankers, the Hog Rider and the Miner.
You can have a quick push with either of the two with your Minions, Royal Ghost, and any surviving units from your Goblin Gang.
Defense You have the Goblin Gang to counter most ground units and some aerials.
The Royal Ghost can deal area damage.
Electro Wizard can reset Infernos.
Minions for both aerials and ground.
Watch Out For Fireball
Goblin Gang
Minions
Minion Horde
Skeleton Army
Tested Working in Arena 10 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png miner.png royal_ghost.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png miner.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png TheLog.png
  • Note - Zap is to reset Infernos and get rid of swarms. The Log pushes back enemies and removes ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png minions.png ElectroWizardCard.png royal_ghost.png
  • Note - Remember, the Royal Ghost isn't visible unless he's attacking so he can't tank for units such as the Prince and Dark Prince during their charge. Use the Gob Gang instead.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png minions.png Goblin_Gang.png
  • Note - Tank with the Miner if necessary and avoid clumping them all together to avoid giving your opponent a Fireball value.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

Goblin_Gang.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Goblin Gang to distract and the Royal Ghost's area damage.

Synergies:

Combos:

These are the cards that are normally played together:

Quick Hog Push
hog_rider.png royal_ghost.png TheLog.png
Quick Miner Push
miner.png minions.png TheLog.png
Defense
Goblin_Gang.png ElectroWizardCard.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
royal_ghost.png Bandit
Ground Units
'Once Awaken
Bats
Minions
Aerials
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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  • awful deck. easily countered by everything. -- 00:03, 28 November 2018 (UTC)
  • awful deck. easily countered by everything. -- 00:03, 28 November 2018 (UTC)