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Rascals Hog Cycle Bait Deck for Arena 9 Tournaments
This deck is cheap and can also bait spells!
Written by: Approved and Originally Published by: Updated on .

Overview:

Rascals Hog Cycle Bait Deck for Arena 9 Tournaments
bats.png Dart_Goblin.png fireball.png hog_rider.png
icegolem-card.png rascals.png spear_goblins.png TheLog.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck has 3.0 average elixirs.
Go on offense with either the Hog Rider or the Rascals.
Easily out cycle your opponent.
Defense Bats, Dart Golem, Ice Golem, and Spear Goblins to lure and cycle your cards.
Rascals for both air and ground unit.
Watch Out For Inferno Dragon
Inferno Tower
Heavy tanks - if this is the case, cycle your cards immediately and go for the win right away.
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png rascals.png hog_rider.png
  • Note - Cycle your cards for a quick and fast push. You can also have the Ice Golem + cheap unit push. You can also use the Fireball to deal chip tower damage along with any unit nearby. use your units to bait Zap or The Log.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png rascals.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png TheLog.png
  • Note - Fireball for stopping pushes and tower chip damage. The Log is for ground swarms and push backs.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png icegolem-card.png Dart_Goblin.png rascals.png spear_goblins.png
  • Note - Use the Rascals to tank and distract.

Anti- Air:

These are the cards against flying units:

bats.png rascals.png Dart_Goblin.png spear_goblins.png
  • Note - All your anti-air are weak against spells. Make sure to spread them apart.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Use the Fireball to eliminate the 3M. Add The Log if you weren't able to finish.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Hog
icegolem-card.png hog_rider.png bats.png
Counter-push
rascals.png bats.png
Defense
rascals.png bats.png spear_goblins.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Dart_Goblin.png Graveyard
Night Witch
Bats
Aerial Units
Zap
Arrows
The Log
Splashers
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
rascals.png Ground units
Air units
Mini P.E.K.K.A
Valkyrie
Bomber
Royal Ghost
Barbarian Barrel
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms

Video:

Watch SirTag as he uses this deck to get a flawless 12-0 win in the Grand Challenge!

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