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Check out what's new in the October 1, 2018 Balance Update!
Clash Royale is bringing back the Ramp Up Challenge. This is where players will initially have the regular x1 elixir on the first minute, ramping it to x2 on the second minute, and x3 elixirs on the third and overtime. Having x3 elixirs during the third and final minute of the game can let both players unleash all heavy cards or spam with cheap cycle cards.
Players need to reach 9 wins before getting 3 losses to win the challenge. There are also one time rewards available for every number of wins gained.
Best Tips To Get 9 Wins in Ramp Up Challenge:
Best and Popular Decks:
|Ghost Miner Poison Deck||Golem Ghost Gob Hut Beatdown Deck||Inferno Mega Hog Deck|
Play with the number 1 ladder deck by Pompeyo!
Popular Golem Ghost Beatdown deck to use in Tourneys is here!
Push with the Hog with either the Bats or Gobs for company and defend with the MK and Inferno Dragon.
|No Legendary Ultimate Counter Deck||Miner Control Ghost Deck||Goison Double Prince Deck|
Ultimate counter deck for every deck in the arena and the Gob Barrel for offense.
This deck is strong on both offense, defense, and even counter-pushing
The classic Giant Double Prince with three spells for support.
|Royal Ghost Bridge Spam||X-Bow Hunter Deck||Miner Princess Spell Bait Deck|
Bridge Spam is back and its bringing the Royal Ghost in exchange of the Ice Spirit.
A 3.1 X-Bow Hunter Deck to help you cycle back to another X-Bow or troop for defense.
Spell Bait is still doing wonders even after the Goblins nerf!
|4 Musketeers Beatdown Deck for Challenges and Tournaments||3M Bridge Spam for Challenges and Tournaments||3M Ram Miner Deck for Challenges and Tournaments|
A deck that doesn't have any legendaries and still able to pull 20-1 in the CCGS 20 win challenge.
Bridge Spam with the 3M!
A Three Musketeers deck that has the ability to bait out the Fireball
Predicted Popular Cards:
Since the Royal Ghost is now available, he's gonna one popular card in this challenge. He has this very high win rate in tournaments so you better keep a counter ready. A good counter against him is the Guards. No need to lure the Ghost in the middle, you just have to place the Guards on top.
As this challenge goes on x2 elixir and finally x3 elixirs, watch out for Three Musketeers, Golems, Lava Hounds, Giant Skeletons, and the Mega Knight. There might also be siege decks that can crush 1 tower and go on full defense mode, making it tough to penetrate their base.
Heavy spells such as the Rocket, Lightning, even Fireball is almost a must a have. These spells will give you a good positive elixir trade to clear their heavy push and making your own counter-push as punishment. Remember, in the last minute and over time, both of you will be on x3 elixirs. Pulling off a draw with these spells is not a bad idea.
Royal Ghost, they are every where, plus the Mega Knight. It is best to have the Guards and the Inferno Dragon ready to counter their troops. You can also have the P.E.K.K.A if you don't have your own Mega Knight.
You can get to bring home a Giant chest along with free gold coins and cards.
- 3 Wins → x1500 Gold
- 5 Wins → x20 Rares
- 7 Wins → x3 Epics
- 9 Wins → x10000 Gold
Checking out the previous Ramp Up Challenge, this second challenge isn't really a "ramp up" as the previous one offered a Giant Chest as a final reward. Well, at least we're getting gold this time to save up for a Royal Ghost in the shop or to upgrade our cards.
Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.
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