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P.E.K.K.A Swarm Huts Deck for Arena 10 Tournament

Go on defense and punish with a heavy P.E.K.K.A counter-push.
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Swarm Huts Deck for Arena 10 Tournament
arrows.png cannon_cart.png ElectroWizardCard.png furnace.png
goblin_hut.png IceSpirit.png PEKKA.png poison.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You have the Cannon Cart that can lock on to a tower.
Goblin Hut and Furnace for chip damage.
You have a heavy counter-push with the P.E.K.K.A, Cannon Cart, and swarm units.
Defense Goblin Hut and Furnace can lure units in the middle and distract them with swarms.
Cannon Cart to counter.
P.E.K.K.A for heavy units.
Electro Wizard for aerials.
Watch Out For Lava Hound
Balloon
Aerial Decks
Tested Working in Arena 10 Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

furnace.png goblin_hut.png cannon_cart.png PEKKA.png
  • Note - Start by placing down your Spawner Huts for chip damage. Defend with your Cannon Cart and P.E.K.K.A and start a heavy counter-push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

cannon_cart.png PEKKA.png furnace.png goblin_hut.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png poison.png
  • Note - Arrows for both ground and aerial swarms. Poison for direct tower damage and defense buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

furnace.png goblin_hut.png cannon_cart.png ElectroWizardCard.png PEKKA.png
  • Note - Use your spawners to distract and for support. Cannon Cart for a quick counter and the P.E.K.K.A for a heavy counter.

Buildings:

goblin_hut.png furnace.png

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png
  • Note - You only have the Electro Wizard as an aerial counter if you don't count your swarm units. Use the Ice Spirit if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A has high HP and high DPS to counter the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
furnace.png goblin_hut.png cannon_cart.png
Counter-push
PEKKA.png cannon_cart.png ElectroWizardCard.png
Defense
cannon_cart.png ElectroWizardCard.png PEKKA.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
cannon_cart.png Single Target Units
Tower Locking Units once destroyed
Ground Swarms
Aerial Swarms
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
furnace.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms

Video:

Watch Hampsh as he go full on defense and then a counter-push to win the game.

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