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P.E.K.K.A Spawner Deck for Arena 10 and Above

Go on Spawner defense and then a beatdown counter-push with the P.E.K.K.A to overwhelm your opponent!
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Spawner Deck for Arena 10 and Above
arrows.png cannon_cart.png ElectroWizardCard.png furnace.png
goblin_hut.png IceSpirit.png PEKKA.png poison.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Troops from your Spawners can deal chip damage to the opponent's tower.
The Cannon Cart can deal tower damage after countering.
Use the P.E.K.K.A to counter heavy troops and as your tanker like a Giant.
Defense You have the P.E.K.K.A to counter heavy units.
Cannon Cart for quick and fast retaliation.
Electro Wizard for Infernos and Sparky's.
Watch Out For Wizard
Executioner
Fireball
Splashers
Tested Working in Arena 10 to 12 and Leagues - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

goblin_hut.png furnace.png cannon_cart.png PEKKA.png
  • Note - Use your Huts to deal chip damage. Counter with the Cannon Cart and the P.E.K.K.A to make an overwhelming push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

goblin_hut.png furnace.png cannon_cart.png PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png poison.png
  • Note - Arrows for swarms. Poison for buildings and to deal chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

cannon_cart.png PEKKA.png ElectroWizardCard.png

Buildings:

goblin_hut.png furnace.png
  • Note - Sends out Spear Goblins that you can use on both offense and defense. Furnace gives you splash support.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png IceSpirit.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A's high HP and high DPS can easily finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Spawner Chip Damage
furnace.png goblin_hut.png cannon_cart.png
P.E.K.K.A Counter-Push
PEKKA.png ElectroWizardCard.png cannon_cart.png
Defense
PEKKA.png ElectroWizardCard.png cannon_cart.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
cannon_cart.png Single Target Units
Tower Locking Units once destroyed
Ground Swarms
Aerial Swarms
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
furnace.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms

Video:

CWA' features Hazard's Deck that gave him a winning streak in his own ladder matches and even in challenges.

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