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P.E.K.K.A Prince Bandit Deck for Arena 10
Push with the Bats with the help from either the Prince or the Bandit.
- 1 Overview:
- 2 Evaluation:
- 3 Offense:
- 4 Defense:
- 5 Synergies:
- 6 Card Counter Sheet:
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|P.E.K.K.A Prince Bandit Deck for Arena 10|
|COPY DECK AND PLAY!|
|Offense|| You can either make a quick push with the Bandit + Bats or with the Prince + Bats.|
You also have the Poison to deal chip damage.
P.E.K.K.A is used to counter and to counter-push.
|Defense|| The P.E.K.K.A will help you get rid of chunky troops.|
You have the Electro Wizard to reset Infernos and to defend.
You can use the Ice Spirit for a cheap freeze.
|Watch Out For|| Lava Hound|
|Tested Working in||Arena 10 - Last Balance Update after Posting: December 11, 2017|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Wait for your opponent to make a push and start from there. You can also initiate the push by dropping the Bandit and the Bats. You can also create another push with the Prince + Bats.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
These are the cards you use for defending or supporting your pushes:
These are the cards against flying units:
Elixir Collector Counter:
These are the cards you can use against the Elixir Collector:
Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
Note - The P.E.K.K.A is a good counter against the 3M with her high HP and DPS.
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Single Target Units
| Ground Swarms|
| Ground Units
| Inferno Dragon
| Mega Knight
| Inferno Dragon|
| Single Target Units
Tower Locking Units
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