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P.E.K.K.A Miner Control Deck for Arena 12

Push with either the Miner or the Ghost and counter-push with the P.E.K.K.A!
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Miner Control Deck for Arena 12
flying_machine.png goblin_hut.png miner.png PEKKA.png
poison.png royal_ghost.png zap.png zappies.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You have three win conditions the Miner, Royal Ghost, and the P.E.K.K.A.
The Goblin Hut can deal chip damage and can give you additional support for your push.
Defense You can use the Goblin Hut as a lure for your Flyring Machine or Royal Ghost.
Zappies can stun both air and ground.
P.E.K.K.A for heavy units.
Watch Out For Swarms
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_ghost.png miner.png PEKKA.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_ghost.png miner.png PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Poison for swarms both air and ground, deals chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png flying_machine.png royal_ghost.png zappies.png

Buildings:

goblin_hut.png
  • Note - Gives you a stream of Spear Goblins for distraction and acts as a lure.

Anti- Air:

These are the cards against flying units:

flying_machine.png zappies.png
  • Note - These two are effective but weak against the Fireball.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
miner.png flying_machine.png poison.png
Ghost Zappies
royal_ghost.png zappies.png flying_machine.png
Defense
PEKKA.png flying_machine.png zappies.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
flying_machine.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Aerial Swarms
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Aerial Units
Splash Units

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