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P.E.K.K.A Miner Bandit 2v2 Deck for Arena 9 to 12

3.5 average elixir control deck good for counter-pushing with your buddy!
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Miner Bandit 2v2 Deck for Arena 9 to 12
bandit.png ElectroWizardCard.png mega-minion.png miner.png
PEKKA.png poison.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck with the P.E.K.K.A only costs 3.5 elixirs.
You have three win conditions, the Bandit, Miner, and P.E.K.K.A
Highly effective in counter-pushing.
Defense This deck has three spells at your disposal, the Poison, The Log, and Zap.
Use the Electro Wizard for Inferno Towers, Inferno Dragons, and Sparkies.
Mega Minion for additional power against aerials.
P.E.K.K.A is for high HP units and Elite Barbarians.
Watch Out For Swarms
Tested Working in Arena 11 and Arena 12 2v2 matches- Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png miner.png PEKKA.png
  • Note - Initially wait for your opponent to do a push or your partner. You can then support your partner's push with any of your three spells. Counter your opponent's pushes with your P.E.K.K.A if it's heavy or just the Bandit. Start your counter-push and support again with spells.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png miner.png PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png TheLog.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Poison for swarms both air and ground, deals chip tower damage. The Log to push back troops and for ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png ElectroWizardCard.png bandit.png mega-minion.png

Anti- Air:

These are the cards against flying units:

mega-minion.png ElectroWizardCard.png
  • Note - Use your spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
PEKKA.png bandit.png poison.png
Quick counter-push
miner.png bandit.png ElectroWizardCard.png
Defense
PEKKA.png ElectroWizardCard.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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