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P.E.K.K.A L-Jack Control Deck for Arena 12

Do a P.E.K.K.A control during the first half then a P.E.K.K.A beatdown to win the match!
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A L-Jack Control Deck for Arena 12
baby_dragon.png bats.png ElectroWizardCard.png LumberJack.png
mega-minion.png PEKKA.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck costs 3.5 average elixirs with the P.E.K.K.A included.
Easily make a push by tanking with the LumberJack
After using the P.E.K.K.A to counter, use him as a tank followed by the Baby Dragon for splash support.
Defense Baby Dragon for splash support.
Electro Wizard for Inferno Dragons, Inferno Tower, and even Sparky.
P.E.K.K.A for high HP units.
Watch Out For Over reaching
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

PEKKA.png baby_dragon.png LumberJack.png bats.png
  • Note - In the first half of the game, use the deck as a control deck where you counter and then counter-push. Deploy the LumberJack at the bridge to act as a tank and to drop his Rage. During the second half and you already know your opponent's deck, use the P.E.K.K.A as a beatdown. Support her with the Baby Dragon for splash, Electro Wizard to counter against Infernos, and LumberJack for the free Rage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

PEKKA.png baby_dragon.png LumberJack.png bats.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png TheLog.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. The Log pushes back units and ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png baby_dragon.png ElectroWizardCard.png LumberJack.png mega-minion.png PEKKA.png
  • Note - All your units are great for defense and are perfect for counter-pushing.

Anti- Air:

These are the cards against flying units:

bats.png baby_dragon.png ElectroWizardCard.png mega-minion.png
  • Note - This deck has a good aerial defense.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - P.E.K.K.A is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
PEKKA.png baby_dragon.png LumberJack.png
L-Jack Push
LumberJack.png bats.png baby_dragon.png
Defense
bats.png ElectroWizardCard.png PEKKA.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch DaRealLegend as he uses this deck in ladder matches where he faced an opponent who raged quit, Golem 3M Ram Deck, and Spell Bait Deck.

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