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P.E.K.K.A Ghost Ram Deck for Arena 10 to 12

Bridge spam with the Ghost, Ram and Flying Machine!
Written by: Approved and Originally Published by: Updated on .


P.E.K.K.A Ghost Ram Deck for Arena 10 to 12
Battle_Ram.png flying_machine.png IceSpirit.png mega-minion.png
PEKKA.png poison.png royal_ghost.png zap.png


Category Evaluation
Offense Your main offense is the Ghost, Battle Ram, and Flying Machine.
Your P.E.K.K.A can give you a heavy and powerful counterpush.
Defense P.E.K.K.A for heavy troops.
Flying Machine for aerials.
You can also use the Royal Ghost to counter and then drop the Battle Ram at the bridge for a counter-push.
Watch Out For Fireball
Tested Working in Arena 12 - Last Balance Update after Posting: December 11, 2017


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_ghost.png Battle_Ram.png flying_machine.png
  • Note - You can start by either countering first with the Royal Ghost and dropping the Battle Ram at the bridge or placing the Royal Ghost at the back of the King Tower and then Ram at the bridge. Support your push with the Flying Machine.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_ghost.png Battle_Ram.png flying_machine.png


You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison to destroy spawners or swarms, or to deal tower chip damage. Zap to reset Infernos and get rid of swarms.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png royal_ghost.png mega-minion.png flying_machine.png

Anti- Air:

These are the cards against flying units:

flying_machine.png mega-minion.png
  • Note - These two are weak against the Fireball, make sure not to place them close together.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:


Note - The P.E.K.K.A's high HP and high DPS can finish off the 3M.



These are the cards that are normally played together:

Ghost Ram Spam
royal_ghost.png Battle_Ram.png flying_machine.png
P.E.K.K.A Counter Push
PEKKA.png royal_ghost.png Battle_Ram.png
PEKKA.png royal_ghost.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Battle_Ram.png Crown Towers
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
flying_machine.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Aerial Swarms
IceSpirit.png Bats
Minion Horde
The Log
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Flying Machine
Inferno Dragon
Ranged Units
PEKKA.png Mega Knight
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


Watch { Dark Knight } as he battle it out against a bait deck.

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