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P.E.K.K.A Double Prince Miner Deck for Arena 7 and Above

You can go for a heavy push with the P.E.K.K.A Double Prince or a quick one with the Miner.
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Double Prince Miner Deck for Arena 7 and Above
dark_prince.png guards.png mega-minion.png miner.png
PEKKA.png poison.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Punish with the P.E.K.K.A + Dark Prince + Prince.
You can also do a quick Miner + Guards + Mega Minion.
You can also do a split push with the Dark Prince and Prince.
Defense P.E.K.K.A and Prince are for high HP units.
Dark Prince is for ground swarms.
Guards and Mega Minion for quick defense.
Watch Out For Lava Hound
Balloon
Aerial Units
Tested Working in Arena 7 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

PEKKA.png dark_prince.png prince.png miner.png
  • Note - This deck is mainly for countering and counter-pushing. Wait for your opponent do their initial push and answer with any available unit. Make a counter-push by using the P.E.K.K.A to tank and stack units behind her. You can also do a quick chip damage push with the Miner.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

PEKKA.png dark_prince.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison is for swarms and nearby buildings. Zap for swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png dark_prince.png prince.png guards.png mega-minion.png
  • Note - Use them to set you up for a good counter-push.

Anti- Air:

These are the cards against flying units:

mega-minion.png
  • Note - The Mega Minion is your only aerial defense. Use your spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A is a good counter against the 3M. Make sure she's near enough to do a quick 1-2 hits.

Synergies:

Combos:

These are the cards that are normally played together:

PPP
PEKKA.png dark_prince.png prince.png
Miner Chip
miner.png guards.png mega-minion.png
Defense
dark_prince.png guards.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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