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P.E.K.K.A Double Prince Hut Deck for Arena 7 to 12

The heavy PPP with the annoying Gob Hut and quick counter-push tank, Miner!
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Double Prince Hut Deck for Arena 7 to 12
dark_prince.png fireball.png goblin_hut.png mega-minion.png
miner.png PEKKA.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Punish with the P.E.K.K.A + Dark Prince + Prince.
You can also do a quick Miner + Spear Goblins.
You can also do a split push with the Dark Prince and Prince.
Defense P.E.K.K.A and Prince are for high HP units.
Dark Prince is for ground swarms.
Goblin Hut for steady Spear Goblins.
Watch Out For Lava Hound
Balloon
Aerial Units
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

PEKKA.png dark_prince.png prince.png miner.png goblin_hut.png
  • Note - This deck is mainly for countering and counter-pushing. Wait for your opponent do their initial push and answer with any available unit. Place your Goblin Hut for a steady Spear Goblins. Make a counter-push by using the P.E.K.K.A to tank and stack units behind her. You can also do a quick chip damage push with the Miner.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

PEKKA.png dark_prince.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball is for swarms and nearby buildings. Zap for swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png dark_prince.png prince.png goblin_hut.png
  • Note - Use them to set you up for a good counter-push with the Miner.

Anti- Air:

These are the cards against flying units:

goblin_hut.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The P.E.K.K.A and the Fireball are good counters against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

PPP
PEKKA.png dark_prince.png prince.png
Miner Chip
miner.png goblin_hut.png mega-minion.png
Defense
dark_prince.png goblin_hut.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
poison.png Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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