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P.E.K.K.A Dart Goblin Deck for Arena 10 Tournaments

Use the Dart Goblin's range to deal damage to a tower and to bait out spells.
Written by: Approved and Originally Published by: Updated on .

Overview:

P.E.K.K.A Dart Goblin Deck for Arena 10 Tournaments
Battle_Ram.png ElectroWizardCard.png Dart_Goblin.png Goblin_Gang.png
PEKKA.png poison.png royal_ghost.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main offense is the Ghost, Battle Ram, and Dart Goblin.
Your P.E.K.K.A can give you a heavy and powerful counter-push.
Defense P.E.K.K.A for heavy troops.
Dart Goblin, Electro Wizard, and Goblin Gang for aerials.
You can also use the Royal Ghost to counter and then drop the Battle Ram at the bridge for a counter-push.
Watch Out For Fireball
Executioner
Wizard
Valkyrie
The Log
Tested Working in Arena 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_ghost.png Battle_Ram.png Dart_Goblin.png
  • Note - You can start by either countering first with the Royal Ghost and dropping the Battle Ram at the bridge or placing the Royal Ghost at the back of the King Tower and then Ram at the bridge. Support your push with the Dart Goblin.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_ghost.png Battle_Ram.png Dart_Goblin.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - Poison to destroy spawners or swarms, or to deal tower chip damage. The Log pushes back units and destroys ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png royal_ghost.png ElectroWizardCard.png Dart_Goblin.png Goblin_Gang.png

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png Dart_Goblin.png Goblin_Gang.png
  • Note - These three are weak against spells, make sure not to place them close together.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A's high HP and high DPS can finish off the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ghost Ram Spam
royal_ghost.png Battle_Ram.png Dart_Goblin.png
P.E.K.K.A Counter Push
PEKKA.png royal_ghost.png Battle_Ram.png
Defense
PEKKA.png royal_ghost.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
Dart_Goblin.png Graveyard
Night Witch
Bats
Aerial Units
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Chief Pat showing us how OP the Dart Goblin really is.

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