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A 3.5 Hog deck with the P.E.K.K.A to counter against high Hp units.

A 3.5 Hog deck with the P.E.K.K.A to counter against high Hp units.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Hog P.E.K.K.A Guards Deck for Arena 8 and Tournaments
fireball.png guards.png hog_rider.png icegolem-card.png
minions.png musketeer.png PEKKA.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main damage dealer here is the Hog Rider.
You can also use the Ice Golem to tank for Minions and even the Musketeer.
After the P.E.K.K.A is done countering, you can use her to do a counter-push.
Defense The Guards is really effective in shutting down cards, they are your main defense.
You can use the Musketeer against average HP units or aerials.
P.E.K.K.A is for high HP units.
Watch Out For Defensive buildings and misplacing the P.E.K.K.A as she is a heavy card commitment.
Tested Working in Arena 8+ and Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png minions.png musketeer.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png musketeer.png PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball is for average Hp clump units or if you're facing against the Minion Horde. You can use Zap to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png icegolem-card.png minions.png PEKKA.png
  • Note - Use the Ice Golem as a lure and tank and use your support whenever necessary.

Anti- Air:

These are the cards against flying units:

minions.png musketeer.png
  • Note - Use the Ice Golem as a lure and tank and use your support whenever necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a direct counter against the 3M. Add Zap if necessary.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Hog Push
icegolem-card.png hog_rider.png musketeer.png
Ice push
icegolem-card.png minions.png musketeer.png
Defense
PEKKA.png minions.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE' starts this deck at 18:33. He shares that this deck is also good in ladder because of the addition of the Musky.

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