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No Legendary Hog Mini P.E.K.K.A Deck for Arena 8 to 12

A 3.3 elixir deck that can counter most decks and give you a quick push.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Hog Mini P.E.K.K.A Deck for Arena 8 to 12
fireball.png guards.png hog_rider.png icegolem-card.png
mini_PEKKA.png minions.png musketeer.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main offense is the Hog Rider.
Your Minions and Guards can also deal tower damage.
You can also make another push with the Ice Golem and Musketeer
Defense You have your Musketeer and Mini P.E.K.K.A to counter against tanks.
Ice Golem and Mini P.E.K.K.A to counter against the Royal Ghost.
Watch Out For Tornado. Since you only have the Hog Rider to deal offense, the opponent might want to sit in their Tornado card.
Tested Working in Arena 8 to 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png musketeer.png
  • Note - You can support your Hog Rider push with either the Minions or Guards. But usually, you have to save them to counter their pushes and go for a quick Hog push whenever they're down on elixir. Another push is Ice Golem and Musketeer.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball is for clump of units, destroy spawners, or to deal tower chip damage. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png mini_PEKKA.png minions.png musketeer.png

Anti- Air:

These are the cards against flying units:

musketeer.png minions.png
  • Note - These two are effective in countering aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Hog Push
icegolem-card.png hog_rider.png zap.png
High HP Counter
mini_PEKKA.png musketeer.png guards.png
Defense
guards.png minions.png mini_PEKKA.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Hapsh as he plays against an irritating Mortar Deck, A double Prince Deck, Giant 3M Deck, and Miner 3M.

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