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No Legendary Golem Deck for Arena 7 to 12
No Legendary Golem beatdown is still strong even in Arena 12 ladder matches.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Golem Deck for Arena 7 to 12
baby_dragon.png elixir_collector.png goblins.png golem.png
mega-minion.png mini_PEKKA.png rocket.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Golem can break down to two Golemites to continue the job.
You have the Baby Dragon for splash damage and support
You also have Rocket to deal direct tower damage.
Defense Mini P.E.K.K.A and Goblins for tanks.
Mega Minion for aerials.
Baby Dragon for swarms.
Rocket for counters and also crown tower.
Watch Out For Inferno Dragon
Inferno Tower
P.E.K.K.A
Ground Swarms
Aerial Swarms
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png baby_dragon.png rocket.png
  • Note - Start with the Elixir Collector to gain an elixir advantage over time. Once you already have a feel for your opponent's deck, place the Golem behind your King Tower. Follow him with your Baby Dragon and ready your Rocket. The Rocket will take care of any average HP units plus their crown tower.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png

rocket.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png rocket.png
  • Note - Zap is for usual counter swarms. Rocket is for average HP units and chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mini_PEKKA.png goblins.png mega-minion.png baby_dragon.png
  • Note - These cards can both cover air and ground units.

Buildings:

elixir_collector.png
  • Note - Helps you gain an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

baby_dragon.png mega-minion.png
  • Note - Use your Baby D as your aerial tank and finish with the Mega Minion

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - The Rocket can finish the 3M, giving you a positive elixir trade.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Beatdown
golem.png baby_dragon.png mini_PEKKA.png
Ground Defense
baby_dragon.png mini_PEKKA.png goblins.png
Air Defense
baby_dragon.png mega-minion.png zap.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
goblins.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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