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No Legendary Giant Prince Deck for Arena 8 to 12

Cheap 3.3 Giant Prince beatdown deck that can let you cycle another push.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Giant Prince Deck for Arena 8 to 12
bats.png fireball.png giant.png IceSpirit.png
minions.png musketeer.png prince.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Use the Giant as the main tanker and stack units behind him.
You can also have the Giant + Musketeer and a solo Prince in the other lane.
Defense You have the Bats and the Minions for defense.
You also have two spells Fireball and Zap and a quick Ice Spirit for a freeze.
You can use the Musketeer for defense and just drop the Giant at the bridge to do a counter-push.
Watch Out For P.E.K.K.A
Inferno Tower
Inferno Dragon
Tested Working in Arena 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png musketeer.png
  • Note - Your main offense is to use your Giant as a tank and stack units behind him. You have three spells to support your push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png prince.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball to stop slow pushes and clump of units. Zap is to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png minions.png musketeer.png prince.png
  • Note - After countering with any of these units and if you still have enough elixirs, you can start your counter-push by dropping your Giant at the bridge.

Anti- Air:

These are the cards against flying units:

bats.png minions.png musketeer.png
  • Note - If your opponent has spells like the Fireball or Lightning, make sure not to clump them all together.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a great counter against the 3M. You can add Zap if necessary.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Prince Musket
giant.png prince.png musketeer.png
Giant Musket Fireball
giant.png musketeer.png fireball.png
Defense
bats.png minions.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Hampsh plays this deck in his own ladder matches. He faced a Giant - Mega Knight Deck, Hog Deck, and E-Barbs Deck.

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  • tried several decks, sorry buddy they are garbage -- 17:36, 19 February 2018 (UTC)