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No Legendary Giant Beatdown for Arena 8 to 12

F2P friendly deck without legendaries for high trophy matches.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Giant Beatdown for Arena 8 to 12
arrows.png fireball.png giant.png IceSpirit.png
mega-minion.png mini_PEKKA.png musketeer.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.3 average elixirs.
Use the Giant as your main tank and support him with your Musketeer and Mini P.E.K.K.A.
Defense This deck has three spells at your disposal, the Arrows, Fireball, and Zap.
The Musketeer can easily get rid of aerials.
Mini P.E.K.K.A for ground units.
Watch Out For Inferno Dragon
Fireball
Defense buildings
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png mini_PEKKA.png musketeer.png
  • Note - Use the Giant to tank for your units. You can either drop him at the back of your King Tower or at the bridge. Use your spells if necessary and try to also hit their crown tower.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png mini_PEKKA.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png arrows.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Arrows for swarms both air and ground. Fireball for buildings or clumped troops.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega-minion.png mini_PEKKA.png musketeer.png
  • Note - Use the Ice Spirit for a cheap freeze. You can also use the Giant to tank and distract while your units finish off the enemy. Use your spells if necessary.

Anti- Air:

These are the cards against flying units:

mega-minion.png musketeer.png IceSpirit.png
  • Note - These units are effective against aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png musketeer.png mini_PEKKA.png
Aerial Counter
IceSpirit.png mega-minion.png musketeer.png
Defense
mini_PEKKA.png mega-minion.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch CLASHwithSHANE as he uses this deck to climb up to Master III 5500+ trophies.

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