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No Legendary Full Offense Deck for Arena 7

This deck has a lot of win conditions that can give you a push no matter the situation.
Written by: Approved and Originally Published by: Updated on .

Overview:

No Legendary Full Offense Deck for Arena 7
baby_dragon.png balloon.png giant_skeleton.png goblin_barrel.png
prince.png rage.png skeleton_army.png witch.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck has a lot of win conditions.
Use the Balloon followed by the Baby Dragon to counter against Minion Hordes.
You can also use the Prince to tank for either the Balloon or Goblin Barrel.
The Baby Dragon can also tank for the Witch.
Defense The Baby Dragon is for swarms.
Witch is also for swarms.
The Giant Skeleton is for slow ground pushes.
Skeleton Army for single target melee units.
Watch Out For Inferno Dragon
This deck doesn't have spells to counter but instead uses troops that you can use to counter-push.
This deck has 4.1 average elixir, don't over reach.
Tested Working in Arena 7 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

balloon.png goblin_barrel.png prince.png witch.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

balloon.png goblin_barrel.png prince.png witch.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

baby_dragon.png giant_skeleton.png prince.png skeleton_army.png witch.png

Anti- Air:

These are the cards against flying units:

baby_dragon.png witch.png
  • Note - Save these two cards if your opponent has heavy aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

skeleton_army.png giant_skeleton.png

Note - The SkArmy is a good counter against the 3M. The Giant Skeleton's death damage can also eliminate the trio.

Synergies:

Combos:

These are the cards that are normally played together:

Baby-Loon
baby_dragon.png balloon.png rage.png
Prince Barrel
prince.png goblin_barrel.png rage.png
Defense
baby_dragon.png giant_skeleton.png skeleton_army.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
giant_skeleton.png Barbarians
Ground Pushes
Aerial Pushes
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
rage.png All Units especially:
Elite Barbarians
Balloon
Hog Rider
Minion Horde
skeleton_army.png Single Target Units
Tankers
Tower locking Troops
Zap
Arrows
Poison
The Log
Splashers
witch.png Ground Swarms
Aerial Swarms
Crown Towers
Buildings
Fireball
Bomber
Executioner
Wizard

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  • Its very good deck for me I just stuck on arena 7 and this deck help me a lot thanks clash Royale pedia -- 13:44, 26 August 2018 (UTC)
  • How does this deck counter wizards I have a very hard time dealing with them -- 04:03, 5 January 2018 (UTC)
  • H -- 04:02, 5 January 2018 (UTC)