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Night Golem Splashers Deck for Arena 9 to 12

Protect your heavy push with the Valk or the Executioner!
Written by: Approved and Originally Published by: Updated on .

Overview:

Night Golem Splashers Deck for Arena 9 to 12
elixir_collector.png executioner.png golem.png inferno-dragon.png
night_witch.png tornado.png valkyrie.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Use the Golem as your main tanker.
Use the Valkyrie as a quick tanker if necessary.
Stack units behind your Golem.
Use the Golem's death damage plus the Executioner + Valkyrie splash and the Tornado to deal chip damage.
Defense You have the Tornado to pull units away for your Executioner.
The Valkyrie is a good offense and defense unit.
Watch Out For Tornado
P.E.K.K.A
Inferno Dragon
Inferno Tower
Tested Working in Arena 12 - Last Balance Update after Posting: July 2, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png night_witch.png
  • Note - Start with the Night Witch at the back of your King Tower and wait for your opponent. Don't try to commit to an 8-elixir Golem push unless you already know the opponent's win condition card.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png tornado.png
  • Note - Zap to reset Infernos and get rid of swarms. Tornado can pull units towards your Golem or for your Executioner. This spell is also a good clutch.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

executioner.png inferno-dragon.png valkyrie.png tornado.png

Anti- Air:

These are the cards against flying units:

inferno-dragon.png executioner.png
  • Note - Use your spells if necessary.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

valkyrie.png

Note - This deck doesn't have a counter against the 3M. Alternatively, use the Valkyrie to try to finish them right away.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Golem Push
golem.png night_witch.png executioner.png
Golem Push
golem.png night_witch.png valkyrie.png
Defense
inferno-dragon.png executioner.png valkyrie.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
executioner.png Skeleton Army
Minion Horde
Night Witch
Firebal
Single Target Units
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
tornado.png Hog Rider
Miner
Ground Units
valkyrie.png Graveyard
Barbarians
Skeleton Army
Ground Swarms
Single Target Units
Aerial Units and Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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