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Night Golem LumberJack Beatdown for Arena 9 and Above
Rage your Golem + Night Witch + Bandit push with the help of the LumberJack!
Written by: Approved and Originally Published by: Updated on .

Overview:

Night Golem LumberJack Beatdown for Arena 9 and Above
bandit.png elixir_collector.png golem.png LumberJack.png
mega-minion.png night_witch.png poison.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Golem will tank for your Night Witch and Bandit.
If it's not yet double elixir time, use the Bandit to tank for your Night Witch and her Bats.
Defense Your support troops are also your defense troops.
This will make it easy to do a counter-push.
Watch Out For Aerial Pushes, especially if you don't have the Mega Minion in rotation.
Tested Working in Arena 9 - Arena 11 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png bandit.png LumberJack.png night_witch.png
  • Note - The Golem will shield units behind him. You can deploy the LumberJack first for him to drop the Rage bottle. If it's not yet double elixir time, you can always use the Bandit as a mini-tanker.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png bandit.png LumberJack.png night_witch.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - You can guard your Golem push by surrounding them with the Poison spell. Zap is for aerial and ground swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

LumberJack.png night_witch.png mega-minion.png
  • Note - Use these three to counter and go for a quick counter-push by dropping the Bandit at the bridge.

Buildings:

elixir_collector.png
  • Note - Helps you get an elixir advantage.

Anti- Air:

These are the cards against flying units:

mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png LumberJack.png bandit.png

Note - This deck doesn't have a direct counter against the 3M. As an alternative, you can use the Poison and the ATK speed of the LumberJack and/or Bandit.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Beatdown
LumberJack.png golem.png bandit.png night_witch.png
Bandit Quick Push
LumberJack.png bandit.png night_witch.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE wrecks through his opponents and even gets a three crown win using this Golem-LumberJack deck!

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