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Night Golem L-Jack Deck for Arena 9 to 12
The LumberJack can give you a quick push or give your Golem push a Rage.
Written by: Approved and Originally Published by: Updated on .

Overview:

Night Golem L-Jack Deck for Arena 9 to 12
elixir_collector.png Goblin_Gang.png golem.png LumberJack.png
mega-minion.png night_witch.png poison.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Golem will tank for your Night Witch and LumberJack.
If it's not yet double elixir time, use the LumberJack to tank for your Night Witch and her Bats.
Defense Your support troops are also your defense troops.
This will make it easy to do a counter-push.
Watch Out For Aerial Pushes, especially if you don't have the Mega Minion in rotation.
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png LumberJack.png night_witch.png
  • Note - The Golem will shield units behind him. You can deploy the LumberJack first for him to drop the Rage bottle. If it's not yet double elixir time, you can always use the LumberJack as a mini-tanker.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png LumberJack.png night_witch.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - You can guard your Golem push by surrounding them with the Poison spell. Zap is for aerial and ground swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

LumberJack.png night_witch.png mega-minion.png Goblin_Gang.png

Buildings:

elixir_collector.png
  • Note - Helps you get an elixir advantage.

Anti- Air:

These are the cards against flying units:

mega-minion.png Goblin_Gang.png
  • Note - Use other cards such as the LumberJack to act as a lure or distraction.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png LumberJack.png Goblin_Gang.png

Note - This deck doesn't have a direct counter against the 3M. As an alternative, you can use the Poison and the ATK speed of the LumberJack and/or Goblin Gang.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Beatdown
LumberJack.png golem.png night_witch.png
Quick Push
LumberJack.png night_witch.png Goblin_Gang.png
Defense
LumberJack.png Goblin_Gang.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE uses this deck in Arena 12 versus a Mega Knight Deck, Giant-Loon Deck, Hog Rider Deck, and then went to challenges.

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