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Night Golem-Nado Deck for Arena 8 to 12

The effective Golem and Night Witch combo supported by three spells!
Written by: Approved and Originally Published by: Updated on .

Overview:

Night Golem-Nado Deck for Arena 8 to 12
baby_dragon.png golem.png guards.png mega-minion.png
night_witch.png rocket.png TheLog.png tornado.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Golem beatdown deck that has three spells.
Use the Golem to shield your Night Witch to make her generate more Bats.
You can also do chip damage with the Rocket.
Defense This deck has three spells to help you get an advantage.
Use the Tornado to pull units away, partner it with the Baby Dragon.
Use the Rocket whenever they do a slow push to also deal chip damage.
Watch Out For Inferno Dragon
Inferno Tower
Sparky
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png night_witch.png rocket.png
  • Note - Use the Golem to tank for your Night Witch. Get value for your Rocket by doing chip tower damage and eliminating any counters. Support your Golem + Night Witch push with either spells or troops.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png night_witch.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png TheLog.png tornado.png
  • Note - The Rocket at 6 elixirs has a high DPS. Use it to deal chip damage. The Log can push back and eliminate ground swarms. Use the Tornado to pull units away from your towers.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png mega-minion.png baby_dragon.png night_witch.png

Anti- Air:

These are the cards against flying units:

tornado.png baby_dragon.png mega-minion.png
  • Note - Use the Rocket if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - The Rocket can quickly eliminate the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Night Witch
golem.png night_witch.png rocket.png
Tornado counter
tornado.png baby_dragon.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms
tornado.png Hog Rider
Miner
Ground Units

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