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Mortar Skeleton Barrel Cycle Deck for Arena 8 to 12

This Mortar Cycle only costs 2.6 average elixirs with two win conditions!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Skeleton Barrel Cycle Deck for Arena 8 to 12
bats.png Goblin_Gang.png knight.png mortar.png
skeleton_barrel.png spear_goblins.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Offense of this deck is the Mortar.
If the opponent has a counter, you can push with the Knight + Skeleton Barrel.
This deck has a bait element.
Defense Goblin Gang to bait out spells.
Bats to also bait out spells and for quick counter, same with Spear Goblins.
Knight to tank and defend.
In some cases, you can also use the Mortar on defense.
Watch Out For Valkyrie
Wizard
Executioner
Defense buildings
Tested Working in Arena 8 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mortar.png knight.png skeleton_barrel.png
  • Note - Your main offense is the Mortar. Learn your opponent's deck before dropping it for offense. If faced against a counter, use it defensively and then use the Skeleton Barrel with the Knight instead.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mortar.png skeleton_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png
  • Note - The Log can push back units and removes ground swarms. Zap to reset Infernos and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png bats.png spear_goblins.png knight.png mortar.png
  • Note - Your units are weak against spells, make sure to bait them out first before deploying another unit. In some cases, use the Mortar on defense.

Buildings:

mortar.png
  • Note - Main offense unit.

Anti- Air:

These are the cards against flying units:

bats.png Goblin_Gang.png spear_goblins.png
  • Note - All your units are weak against spells and splashers. Focus on removing the splashers first with a Knight and bait their spells before using them.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

mortar.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

mortar.png knight.png Goblin_Gang.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Mortar and its ranged damage or Knight with the Goblin Gang.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Push
knight.png mortar.png TheLog.png
Skeleton Barrel Push
knight.png mortar.png Goblin_Gang.png
Defense
Goblin_Gang.png knight.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CWA features Mthja as he plays this Mortar deck in live ladder matches facing a Hog Deck, Mega Knight + Goblin Hut Deck, Mortar Deck, and Goblin Barrel Deck

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