Check out the newest decks in our Fresh Decks page! | Play with the new Electro Dragon with the best Electro Dragon Decks!
Check out what's new in the November 5, 2018 Balance Update!

Mortar Skele Barrel Bait Deck for Arena 9 to 12

Use the Knight or the Miner to tank or the Mortar FTW!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Skele Barrel Bait Deck for Arena 9 to 12
Goblin_Gang.png knight.png miner.png minion_horde.png
mortar.png skeleton_barrel.png spear_goblins.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has a quick 3.1 average elixirs.
You have the Mortar, Miner, and Skeleton Barrel as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Miner or the Knight to tank for your cheap swarms.
Defense You can use your Mortar for defense.
You can use the Miner or Knight as a tank.
Set up a counter-push by deploying the Miner at their tower.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png mortar.png knight.png skeleton_barrel.png
  • Note - Start your offense by waiting a bit if your opponent has an Elixir Collector for your Miner. Split the Goblin Gang to check what kind of counters he has then have the Miner or the Knight tank for the remaining Spear Gobs. Drop the Mortar at the bridge in the same lane and support with your spells. For quick pushes, you can also have the Miner or the Knight to tank for your Skeleton Barrel.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png mortar.png skeleton_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

knight.png mortar.png Goblin_Gang.png spear_goblins.png minion_horde.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes. Use the Knight to tank if necessary.

Anti- Air:

These are the cards against flying units:

Goblin_Gang.png spear_goblins.png minion_horde.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Miner
mortar.png miner.png Goblin_Gang.png
Miner-Skele Barrel
miner.png skeleton_barrel.png zap.png
Defense
mortar.png Goblin_Gang.png knight.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

If you like this article, please follow us:

Daily Poll:

Clash Royalepedia Navigation Box:

Clash Royalepedia
New Cards
Electro DragonGoblin GiantRoyal RecruitsRoyal HogsAll Card Profiles
Clash Royalepedia - Main Pages
GuidesTipsStrategyClan BattlesLegendary Glitch?Site UpdatesDeck BuilderSUBMIT A DECKUser Submitted Decks
Clash Royale Arena
Arena 2Arena 3Arena 4Arena 5Arena 6Arena 7Arena 8Arena 9Arena 10

Electro Valley - Arena 11Arena 12

Card Deck Strategies

BanditBatsBattle RamBowlerCannon CartDart GoblinElectro DragonElectro WizardElite BarbariansExecutionerFlying MachineGiantGoblin GiantGolemGraveyardHealHog RiderHunter DecksIce WizardInferno DragonLava HoundThe LogLumberJackMagic ArcherMega KnightMinerNight WitchP.E.K.K.APrincePrincessRascalsRoyal GhostRoyal HogsRoyal RecruitsSparkySparkyTornadoZappies DecksAll Card Decks