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Mortar Royal Giant Mini P Deck for Arena 9 to 12
Siege with the Royal Giant and the Mortar!
|Mortar Royal Giant Mini P Deck for Arena 9 to 12|
|COPY DECK AND PLAY!|
|Offense|| This deck has 3.4 average elixirs.|
You have the Mortar and the Royal Giant as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Royal Giant to tank for your cheap swarms.
|Defense|| You can use your Mortar for defense.|
You have the Bats, Spear Goblins, and Goblin Gang to bait spells.
Mini P.E.K.K.A for heavy tanks.
|Watch Out For|| Wizard|
|Tested Working in||Arena 12 - Last Balance Update after Posting: October 1, 2018|
These are the cards you use for offensive pushes or offensive attacks:
- Note - You can either push with either the Royal Giant or the Mortar depending on your opponent's cards. If you plan on using the RG, use the Mortar as a defensive building or an alternative push.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - The Log to clear cheap ground spawns, push back, and deal chip tower damage. Fireball to wipe out clumped troops and swarms, chip tower damage.
These are the cards you use for defending or supporting your pushes:
- Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes.
These are the cards against flying units:
- Note - Effective anti-air troops as long as you bait out their spells and take down splashers.
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Ground Units
| Three Musketeers
| Single Target Units
Tower Locking Units
Single Target Units
| Ground Swarms|
Tower Locking Troops
| Crown Towers
| Inferno Tower|
High DPS Units
| Ground Units
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