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Mortar Rocket Cycle Deck for Arena 8 to 12
Free-to-play Mortar Deck for high trophy ladder matches.
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Rocket Cycle Deck for Arena 8 to 12
bats.png IceSpirit.png knight.png mortar.png
rocket.png spear_goblins.png TheLog.png tornado.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Mortar can target the opponent's tower at your side of the base.
Use the Knight to tank for your Mortar.
If all else fails, do a Rocket cycle.
Defense You can use the Mortar defensively if you still have another Mortar on offense.
This deck is cheap for an easy cycle.
Use Tornado to activate your King Tower.
Watch Out For Rocket
Fireball
Lightning
Swarms
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mortar.png rocket.png
  • Note - The strategy of this deck is easy. You have to plant the Mortar at the bridge to lock on to their tower. Have the Knight tank for the Mortar for any counters and then add the Bats or Spear Goblins. Cycle the Rocket if necessary.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mortar.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png TheLog.png tornado.png
  • Note - The Rocket is another win condition card. The Log is to push back or eliminate ground swarms. Use the Tornado to activate your king tower or to pull units away from your Mortar.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

knight.png IceSpirit.png bats.png spear_goblins.png
  • Note - Use the Knight as a tank and the Spear Goblins for support. The Bats and [[S[ear Goblins]] are for tower locking troops. Use your spells if necessary.

Buildings:

mortar.png
  • Note - Main win condition.

Anti- Air:

These are the cards against flying units:

IceSpirit.png bats.png spear_goblins.png tornado.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

mortar.png rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - Rocket is your ultimate counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar FTW
knight.png mortar.png spear_goblins.png
Ground Defense
knight.png spear_goblins.png bats.png
Aerial Defense
IceSpirit.png bats.png tornado.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Balloon
Lava Hound
Aerial Units
Ground Units
Lure
Zap
Arrows
Poison
Splashers
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms
tornado.png Hog Rider
Miner
Ground Units

Video:

CWA features Anaban and his flawless plays with his Mortar Cycle deck.

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