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Mortar Rocket Bait Deck for Arena 9 to 12

Use it as a bait deck or Mortar deck!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Rocket Bait Deck for Arena 9 to 12
Goblin_Gang.png knight.png minion_horde.png mortar.png
rocket.png skeleton_barrel.png spear_goblins.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Offense of this deck is the Mortar.
If the opponent has a counter, you can push with the Knight + Skeleton Barrel.
You can also use this deck as a bait deck and use the Mortar for defense.
Defense Goblin Gang to bait out spells.
Spear Goblins for a quick counter.
Knight to tank and defend.
In some cases, you can also use the Mortar on defense.
Watch Out For Valkyrie
Wizard
Executioner
Defense buildings
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mortar.png knight.png skeleton_barrel.png rocket.png
  • Note - Your main offense is the Mortar. Learn your opponent's deck before dropping it for offense. If faced against a counter, use it defensively and then use the Skeleton Barrel with the Knight instead. Alternatively, you can use the Knight to tank for your bait units. Do a Rocket cycle if necessary.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mortar.png skeleton_barrel.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png zap.png
  • Note - Zap to reset Infernos and for swarms. Rocket can be your win condition or to get rid of any unit near a tower.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png minion_horde.png spear_goblins.png knight.png mortar.png rocket.png
  • Note - Your units are weak against spells, make sure to bait them out first before deploying another unit. In some cases, use the Mortar on defense.

Buildings:

mortar.png
  • Note - Main offense unit.

Anti- Air:

These are the cards against flying units:

minion_horde.png Goblin_Gang.png spear_goblins.png
  • Note - All your units are weak against spells and splashers. Focus on removing the splashers first with a Knight and bait their spells before using them.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

mortar.png rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - The Rocket is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Push
knight.png mortar.png spear_goblins.png
Skeleton Barrel Push
knight.png skeleton_barrel.png Goblin_Gang.png
Defense
Goblin_Gang.png knight.png minion_horde.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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