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Mortar Hog Valkyrie Deck for Arena 9 to 12

Push with your Hog, Mortar, or Valk with the Horde!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Hog Valkyrie Deck for Arena 9 to 12
archers.png fireball.png Goblin_Gang.png hog_rider.png
minion_horde.png mortar.png valkyrie.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck has 3.6 average elixirs.
You have the Mortar and the Hog Rider as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Hog Rider or Valkyrie to tank for your swarms.
You can also use the Valkyrie to shield the Hog.
Defense You can use your Mortar for defense.
You have the Minion Horde, Archers, and Goblin Gang to bait spells.
Set up a counter-push by deploying the Hog Rider at the bridge.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png mortar.png minion_horde.png valkyrie.png
  • Note - Split the Goblin Gang to check what kind of counters he has then have the Hog Rider tank for the remaining Gobs. Drop the Mortar at the bridge in the same lane and support with your spells. Bait out the opponent's spells with your units and use the Hog, Valk, or Mortar for pushing.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png mortar.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball for air and ground swarms. Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png archers.png Goblin_Gang.png minion_horde.png valkyrie.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes.

Anti- Air:

These are the cards against flying units:

archers.png Goblin_Gang.png minion_horde.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Hog
hog_rider.png mortar.png Goblin_Gang.png
Valk-Counter push
valkyrie.png minion_horde.png fireball.png
Defense
mortar.png Goblin_Gang.png archers.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
archers.png Balloon
Lava Hound
Aerial Units
Ground Units
Lure
The Log
Arrows
Splashers
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
valkyrie.png Graveyard
Barbarians
Skeleton Army
Ground Swarms
Single Target Units
Aerial Units and Swarms

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