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Mortar Hog Split Deck for Arena 9 to 12

Deck that you can push with the Mortar or Hog with spell bait!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Hog Split Deck for Arena 9 to 12
bats.png Goblin_Gang.png hog_rider.png icegolem-card.png
minion_horde.png mortar.png rocket.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 3.5 average elixirs with the Rocket.
You have the Mortar and the Hog Rider as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Hog Rider to tank for your cheap swarms.
Rocket to deal heavy damage against their crown tower together with any nearby units.
Defense You can use your Mortar for defense.
Set up a counter-push by deploying the Hog Rider at the bridge.
Stops heavy units, buildings, and deals chip tower damage.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png mortar.png rocket.png
  • Note - Check your opponent's card first by splitting your Goblin Gang. After getting a feel of your card rotation and knowing your opponent's deck. You can start with either the Mortar or the Hog Rider. Tank the two with the Ice Golem. Support with cheap troops.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png mortar.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png rocket.png
  • Note - Zap to clear swarms and reset Infernos and Sparky. Rocket to deal chip tower damage, for defense buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png Goblin_Gang.png bats.png minion_horde.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes. Use the Ice Golem as a lure if necessary.

Anti- Air:

These are the cards against flying units:

minion_horde.png bats.png Goblin_Gang.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Hog
hog_rider.png mortar.png Goblin_Gang.png
Hog Push
icegolem-card.png hog_rider.png bats.png
Defense
mortar.png Goblin_Gang.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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