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Mortar Hog Rider Chip Deck for Arena 12

New and improved Mortar Hog deck with the heavy Rocket!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Hog Rocket Deck for Arena 12
Goblin_Gang.png hog_rider.png IceSpirit.png minion_horde.png
mortar.png rocket.png spear_goblins.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 3.4 average elixirs with the Rocket.
You have the Mortar and the Hog Rider as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Hog Rider to tank for your cheap swarms.
Rocket to deal heavy damage against their crown tower together with any nearby units.
Defense You can use your Mortar for defense.
Set up a counter-push by deploying the Hog Rider at the bridge.
Stops heavy units, buildings, and deals chip tower damage.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png mortar.png spear_goblins.png minion_horde.png rocket.png
  • Note - Start your offense by waiting a bit if your opponent has an Elixir Collector for your Miner. Split the Spear Goblins to check what kind of counters he has then have the Hog Rider tank for the remaining bats. Drop the Mortar at the bridge in the same lane and support with your spells. Rocket cycle if necessary.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png mortar.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png IceSpirit.png Goblin_Gang.png spear_goblins.png minion_horde.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes. You also have the Ice Spirit for a cheap freeze.

Anti- Air:

These are the cards against flying units:

minion_horde.png spear_goblins.png Goblin_Gang.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Hog
hog_rider.png mortar.png Goblin_Gang.png
Hog Push
hog_rider.png

IceSpirit.png spear_goblins.png

Defense
mortar.png Goblin_Gang.png

IceSpirit.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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