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Mortar Hog Rider Chip Deck for Arena 12

You can either chip with the Mortar or push with the Hog for only 2.9 elixirs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Hog Rider Chip Deck for Arena 12
bats.png Goblin_Gang.png hog_rider.png IceSpirit.png
minion_horde.png mortar.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 2.9 average elixirs.
You have the Mortar and the Hog Rider as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Hog Rider to tank for your cheap swarms.
Defense You can use your Mortar for defense.
Set up a counter-push by deploying the Hog Rider at the bridge.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png mortar.png bats.png minion_horde.png
  • Note - Start your offense by waiting a bit if your opponent has an Elixir Collector for your Miner. Split the Bats to check what kind of counters he has then have the Hog Rider tank for the remaining bats. Drop the Mortar at the bridge in the same lane and support with your spells.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png mortar.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png
  • Note - Use the The Log push back ground units and crush low HP swarms. Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png IceSpirit.png Goblin_Gang.png bats.png minion_horde.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes. You also have the Ice Spirit for a cheap freeze.

Anti- Air:

These are the cards against flying units:

minion_horde.png bats.png Goblin_Gang.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Miner
hog_rider.png miner.png Goblin_Gang.png
Miner-Bats
hog_rider.png bats.png zap.png
Defense
mortar.png Goblin_Gang.png

IceSpirit.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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